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Andrew Quinn
[Texto disponível apenas em inglês] Andrew Quinn is an Australian computer graphics artist and musician, living in Milan.

He has worked on digital effects for films such as “The Matrix”, “Tomb Raider”, “Dark City”, “Nirvana” and “Vajont”. In recent years he specializes in video installations for multi screen and immersive environments and also digital graphics for interactive dance productions and contemporary music, including the series Koine’ for Pommeriggi Musicale at Teatro Del Verme, Milano in 2011 and Biennale of Music...
[Texto disponível apenas em inglês] Andrew Quinn is an Australian computer graphics artist and musician, living in Milan.

He has worked on digital effects for films such as “The Matrix”, “Tomb Raider”, “Dark City”, “Nirvana” and “Vajont”. In recent years he specializes in video installations for multi screen and immersive environments and also digital graphics for interactive dance productions and contemporary music, including the series Koine’ for Pommeriggi Musicale at Teatro Del Verme, Milano in 2011 and Biennale of Music in Venice in both 2012 and 2016 the latter a concert by the Ensemble Orchestral Contemporain, music by Grisey.

His work in opera includes 3d stereoscopic virtual sets for a prodution of Bartok’s “Bluebeard’s Castle” for the Hungarian State Opera (2011) and also virtual sets with LED lighting for a production of Monterverdi’s “L’Orfeo” in Canberra in 2014.

Orchestral work
he created sound reactive visuals for performances of Debussy’s “Children’s Corner” and “Pictures at an Exhibition” by Mussorgsky (2014).

Video mapping
realtime audio reactive content for a video mapping performance where laser scanning techniques were used to model a traditional set (2014), also a festival performance at Arco della Pace, Milan (2017).

Since 2014 he has performed regularly in Russia live visuals for leading contermporary composers, in particular Nikolay Popov. At the 2019 Salone dei Mobili worked on the installation “AQUA – Da Vinci’s water vision” for Balich Worldwide Shows.

He is a regular performer for music festivals at the San Fedele Auditorium in Milano.

Other projects:
oct 2016: “Deep Dream” an interactive mirror maze at the RomaEuropa festival
nov 2016: “The Planets” by Holst performed by a 12 piece progressive rock ensemble.
june 2017: Bulgary – 6 screen projection, realtime 3d
oct 2017: Electropark Festival Genova, VR, 4 screen installation, video mapping
june 2018: “Pictures at an Exhibition” prog rock version – Rialto Venice
june 2018: Wired Next Festival, Milano – visuals for Calibro35
june 2018: “Eskin4” interactive dance project, ISEA Durban, for the visually impaired. dir. Jill Scott
june-august 2019: EPFL Lausanne, interactive installation for Montreaux Jazz Festival Archive
dec 2018: “Inner Spaces” San Fedele auditorium, Milano
mar 2019: “AQUA – Da Vinci’s water vision” for Balich Worldwide Shows at 2019 Milan furniture fair
oct 2019: sound reactive installation, LED programming, ‘Future Room’ MIAC Rome
nov 2019: Workshop in new media and performance, Taganka theatre Moscow

He has published papers for the ASC (Australian Society of Computing) and has been interviewed for various online journals, including Backstage Magazine and the Music Biennale of Venice, 2012, .

Andrew Quinn has lectured at the Venice Biennale College, Milan and Moscow Conservatorium of Music, IUAV Venice, IED and NABA Milano, Quasar Institute of Design Rome, the ANU Canberra, the Australian Film School Sydney and summer school for the UCLA. He runs courses for the leading live visuals software TouchDesigner from Derivative, Toronto.

In Milan and later Australia he created an innovative course in interactive media for teenagers including a final performance.

Performances (1)

Aprendizagem (3)

Vídeos (3)