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LPM 2019 Rome

LPM 2019 Rome

  • 683192 Visualizações
  • Curtidas

02 // 05 maio 2019

Mattatoio, Roma, Italy

  • 02 // 05 maio 2019 | Ateliers, Classroom 3, Classroom 2, Classroom 1, Mattatoio, Roma, Italy
  • 02 // 05 maio 2019 | Galleria, Meeting Area Lectures, Mattatoio, Roma, Italy
  • 01 // 05 maio 2019 | Meeting Area, Mattatoio, Roma, Italy
  • 01 // 05 maio 2019 | Piazza Orazio Giustiniani, Mattatoio, Roma, Italy

Festival

Raymarching: livecoding with OpenFrameworks

  • 4497 Visualizações
  • Curtidas
Raymarching: livecoding with OpenFrameworks
[Texto disponível apenas em inglês] Raymarching is a technique to render real time 3d graphics made with
procedural functions rather than using 3d models with vertices and faces.
Raymarching increases the possibilities of real-time 3d graphics: render
real-time 3d fractals, fluids, smoke or clouds, real-time boolean geometry
operations and versatile "liquid" geometries.
OpenFrameworks it's a C++ framework made for creative coding, that is the development of
application with multi-media, interaction, real time graphics, etc.
It gives all the needed tool to work with the shaders and to develop
application to control them.

During the workshop it will be given a panoramic view on the raymarching world and the
basic concepts behind generating content from the shaders, and on OpenFrameworks and world
of creative coding.
After the introduction the partecipants will be guided in the development of a small
live-coding environment made with OpenFrameworks, where they can code the raymarching's
shaders, a small version of shadertoy (https://www.shadertoy.com/) realized with OF.

At the end of the workshop the partecipants will be owners of their personal tool
to exercise themself and where to continue in the learning of the raymarching's techniques.
They will also own all the needed knowledge about where to find information's sources and
how to continue in a personal way of research and experimentation.

The relators:
Riccardo Cavazza: expert pro creative coder, works since years in the world
of interactive installations
www.riccardocavazza.it

Mangoosh Prunier: creative coder/designer and competitor in the demoscene.
Live coding raymarching on Twitch every week.

personal vimeo channel: https://vimeo.com/evvvvil
company website: http://www.euphoricblast.com/
twitch live coding channel: https://www.twitch.tv/evvvvil_
shadertoy: https://www.shadertoy.com/user/evvvvil
twitter: @evvvvil

Duração (minutos)

720

O que é preciso

COMPUTER OSX/WINDOWS WITH INSTALLED:
XCODE/VISUALSTUDIO
OPENFRAMEWORKS https://openframeworks.cc/download/

O que os artistas trazem

Nada

  • Workshop
Riccardo Cavazza
Riccardo Cavazza

Italy Milano

evvvvil
evvvvil

United Kingdom London

Eventos

LPM 2019 Rome
LPM 2019 Rome
02 // 05 maio 2019